Jan 06, 2007, 04:14 PM // 16:14
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#21
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Natis Ignigena
Profession: Me/
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Wouldn't work for the simple reason that the majority of PvE players are not remotely close to having even one character UAX.
I consider myself an experienced PvE player, and whilst my main character has capped all of the elites, he only has all of the basic skills for his primary class.
And with the cost of skills prohibitive, let alone the restriction of how many skill points you have available for buying skills, this idea is dead in the water before it's even out of port.
Also, I like the way Trevor acknowledges here that certain skills only need to be used more for people to be able to appreciate them, yet his last thread was all in favour of wiping out the majority of so-called "bad" skills.
Hypocrisy at it's finest.
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Jan 06, 2007, 04:36 PM // 16:36
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#22
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Wilds Pathfinder
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Quote:
Originally Posted by Nexus Icon
Also, I like the way Trevor acknowledges here that certain skills only need to be used more for people to be able to appreciate them, yet his last thread was all in favour of wiping out the majority of so-called "bad" skills.
Hypocrisy at it's finest.
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Humans aren't static creatures. Maybe he learned?
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Jan 06, 2007, 04:41 PM // 16:41
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#23
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Hypocricy? You obviously didn't read his intentions or point hard enough. Then again, neither did the mod who closed it. His point was to delete bad/useless skills from the game to make it easier to balance the rest (which I do agree with him to a certain extent). His list (which I disagreed with on just the list as it was rather drastic) was to put forth an example and stated by himself that it wasn't set in stone and was just merely an example.
On topic though, this WOULD work, contrary to your beleif otherwise. Yes most pvers don't have UAX, that's why the word OPTIONAL is used. Nothing is forced onto anyone and the whole system would be entirely voluntary. For the people that do have this available, it is a valid option on how to play. For people that don't, it's just an incentive to get UAS on their character if they wish to participate. 1k per skill, 175 skills per core class so far ergo, money sink.
Last edited by Sekkira; Jan 06, 2007 at 04:44 PM // 16:44..
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Jan 06, 2007, 04:51 PM // 16:51
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#24
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Frost Gate Guardian
Join Date: Oct 2006
Location: Hangar 18
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I wouldn't use it. It is interesting, but I like my builds and don't want to be limited. And no, I don't use cookie cutter builds. Each character has a set of builds I've experimented with and perfected over months. I like to use them, and really wouldn't enjoy being limited to certain skills.
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Jan 06, 2007, 04:52 PM // 16:52
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#25
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Not quite sealed play, but my guild is (trying) to run a weekly team game through nightfall where the players aren't allowed to spend gold. So the only skills you get are the ones from training skill quest and hero trainers, and 2 cap sigs from the cap sig quest. Using in-game limitations on skills such as this is probably more viable than pure sealed deck for the lack of UAS as sited.
Expanding the sealed deck proggie to let the user choose a subset of skills for random pickings might make that method more amenable. (Or maybe it does this already?) For example you could limit the program's choices to just skills avaliable from istan trainers, then add kourna list, etc. and have multiple pickings adding new skills as you progress through the game. (Sortof like adding booster packs the further you get.)
P.S. I took the last thread more as a satire of the state of pvp balance.
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Jan 10, 2007, 09:25 AM // 09:25
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#26
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Ascalonian Squire
Join Date: Apr 2006
Guild: ---
Profession: E/
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Imo
IMNSHO Sealed Play would be a great idea as a challenge for advanced players.
Let's say that we create a character... we have a choice "PvE, PvP, SPvE, SPvP", in this case let's say we choose SPvE (yes, Sealed PvE). We have normal campaigns on different districts accessible only to SPvE characters.
So, we party up and go outside or enter the mission, we have some time (customisable or constant [5 mins?]) for skill customisation (that would require quite a bit of new interface). It would ofc cause a problem with partying up... but we could create something like Sealed Heroes (you simply customise them yourself), although it would really take loooots of time to create a team like that... So what would compensate this time? Mebbe some titles (account titles) like Sealed Explorer, Sealed Protector (sounds evil :P)... Quest rewards would have to get modified to actually be worth the time, completing a mission would have to give some nice stuff as well (let's say that experience would also be rank in SPvE [title] ). And still... we have elite missions, completing this would net us some really really nice nice thing... no idea what though. Hardcore case would be Sealed Play + Domain of Anguish... but how good is a game without a challenge? :P
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